ZoFHelis
Zockerfreunde Helicoptermodpack
HeliModPack für die Zockerfreunde.
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The author of the helicopter or gunner mod https://sibnic.info on the site you can download the latest version of free helicopters or gunner, If you need help with installation, go to discord https://sibnic.info/discord
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Автор на мод вертолета или гуннера https://sibnic.info на сайте вы можете скачать свежую версию бесплатных вертолетов или гуннера, Если вам нужна помощь с установкой, заходите дискорд https://sibnic.info/discord
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Heli Update
UPDATE — v0.4.5 | 8 September 2026
v0.4.5: smoother low flying, parked helicopters you can trust, instrument panels that stop going black, a remastered MD500, and a real performance cut for busy servers. Update server and clients together; your configs are kept.
✈️ Flight & smoothness
Fixed The sideways shove when tilting on or near the ground — worst on wheeled airframes: skids gripped against it, wheels rolled with it
Fixed Low-level shudder while skimming terrain, and the smoothing now survives server corrections instead of being undone by them
Fixed Releasing collective near the ground "caught" the aircraft — the ground cushion fades in smoothly now
Fixed Sling loads pull on the pilot's machine as they do on the server — cargo flights stop drawing a correction every frame
Fixed The autopilot rides through server corrections instead of popping
Fixed Sliding landings kept catching an invisible wall — a crewed, running helicopter no longer grabs the brake as you slow, so a combat landing keeps sliding. Parked or shut-down aircraft still hold on a slope
Fixed Wind gave a faint jitter close to the ground (servers running wind) — it now reads the same smoothed height as the rest of the model
Changed Undercarriage legs settle at a believable speed
🛬 Parked helicopters
Fixed Parked aircraft sank into terrain and through base floors
Fixed Climbing into a parked helicopter was a coin flip — the doorway climb now retries with a test fitted to aircraft cabins, and a parked aircraft stays solid on your own machine
Fixed Wheels visibly spinning on a parked, engine-off helicopter — the Barrel and Black Hawk now sit still like the rest of the fleet, with no phantom hop
Fixed Flip recovery [X] respects bases — stands the aircraft on whatever supports it, roofs and floors included, and refuses when there's no room rather than dropping through
🎛️ Dashboards
Fixed Black instrument panels — gauges show at all times instead of sitting black, and no longer flicker when a door opens or closes
Note Moving needles are a deliberate no — a helicopter panel carries far more dials than a car, and animating them all through a flight is heavy on the engine. We're choosing your frames over spinning needles
🚁 MD500 remaster
Changed All four liveries rebuilt 1:1 with the model — panel lines, rivets and weathering, doors included
Added A real paint scheme for the default Civilian (it shipped on a blank placeholder since day one)
Fixed Ghost lettering in the shared normal map that showed through every repaint, custom retextures included
Added An MD500 painting template + UV guide in the retexture example pack
⚡ Performance
Changed Parked and idle helicopters cost far less every frame — they stop re-writing their stick, lever and rotor-spool animations when nothing has moved. Adds up on a full-fleet server
Changed Trimmed redundant flight-model math and the noisiest developer logging
Heli Update
CZ hat wieder ein paar Sachen an den Helis aktualisiert:
UPDATE — v0.4.1 | 27 August 2026
The damage release — helicopters now look scuffed, dented and burnt-out as they take damage, on every variant and livery, and the damage model underneath was audited end to end: one-shot kills, invisible bullet holes, self-healing wrecks and unrepairable smoke are all gone. Plus sling-load lock security, new admin tools and proper retexture support. Thanks to brnz, Gramps and PalladiumZ1. Update server and clients together — save data is unchanged, config migrates itself.
🎯 Visual damage — helicopters finally look how they feel
- Added Five damage stages on hull and tail of every variant and livery — pristine, worn, damaged, badly damaged, ruined. Your livery's detail survives the early stages; dents take over only when the airframe is genuinely beaten up
- Added Destroyed helicopters look destroyed — scorched paint, blistered metal, sooty finish. Burnt always means dead
- Added Doors and wheels wear their own damage independently of the airframe
Fixed What you see is always the real state — flying in, reloading, opening doors and repairing all show the correct condition immediately - Added Community retextures inherit all five stages automatically — and can ship their own damage materials to override ours
🔫 Bullet collision
- Fixed Bullets passed straight through the Chinook — fire geometry rebuilt; windows are now real glass; smaller bullet-transparent patches on every other airframe closed too
- Fixed One bullet to the engine could destroy the helicopter — the critical chance was 100%, now the vanilla 0.1%
- Fixed Hit components near the rotor mast bypassed the damage zones — every component now routes into the right zone
- Added Per-blade rotor collision — bullets pass between stationary blades instead of hitting an invisible disc
💥 Damage behaviour
- Fixed Destroyed helicopters revived themselves to 40% when entered — wrecks stay wrecks
- Fixed Shooting the hull ruined all four doors at once — doors now take the vanilla 10% share
- Fixed Repair clears fire, smoke and fuel spray instantly — from kit, garage or admin panel
- Fixed Leaking tanks on unmanned helis now actually drain and the leak ends itself
- Added Ruined wheels look ruined, vanilla style
🪝 Sling loading respects vehicle locks
- Added A locked vehicle refuses the hook — MuchCarKey, Trader, TraderPlus and Expansion all understood. Reported by PalladiumZ1
- Info Toggleable per server: Sling: Respect Vehicle Locks, in config and admin panel
🛠️ Admin panel
- Added Refuel All — every helicopter on the map, one click
- Fixed Repair and Repair All now restore everything — doors, wheels, battery and every internal zone. Fixes the smoking, leaking helis that could never be repaired
- Changed Auto Shutdown On Exit is now per flight model (Simple / Advanced) — existing configs migrate automatically
🤝 Compatibility & quality of life
- Fixed Recovery and flip mods no longer desync parked helis — teleports are followed, and rescued airframes are no longer left at 1% health
- Added Abandoned helicopters land themselves on safe ground after a configurable delay, instead of hovering until lost
- Fixed Getting out on rooftops and rigs behaves correctly — exit checks measure height above the structure, not the terrain below
- Fixed Fully repairing the hull also restores the battery
- Changed Flight HUD nudged left so it clears the hotbar on smaller resolutions
🎨 Retexturing
- Fixed UV maps normalised on every airframe — clean retextures from Substance Painter and 2D editors
- Fixed Example FBX files no longer import mirrored in Blender or Painter
- Fixed White rotor discs — every rotor blur now has a proper material
Heli Update
- CZ Helis upgedatet
Bugfix
Bugfix Slotanzahl bei
- Policeheli BlackGold
- Policeheli BlackSilver